ARKETİP KAVRAMININ TASARLAMA EYLEMİNDE KULLANIMI / USING ARCHETYPE CONCEPT IN DESIGN ACTIVITIES


Öztürk Demirtaş P.

ISARC, INTERNATIONAL SCIENCE AND ART RESEARCH CENTER,5. ULUSLARARASI SOSYAL BİLİMLER VE İNOVASYON KONGRESİ, Ankara, Türkiye, 12 Kasım 2022, ss.394-395

  • Yayın Türü: Bildiri / Özet Bildiri
  • Basıldığı Şehir: Ankara
  • Basıldığı Ülke: Türkiye
  • Sayfa Sayıları: ss.394-395
  • İstanbul Ticaret Üniversitesi Adresli: Evet

Özet

One of the most important challenges of designers is to accurately explain the function of the product they have designed for the user. Through individual professional abilities and skills, the designer tries to establish this interaction between the product’s form and function. Initially, as product form is directly perceived by the user's senses, however, the other important point that enables the user to understand the product is their past knowledge and experience also known as ‘pre-experience’. Using past knowledge to give meaning to the form to convey a message through the use of archetypes as a method that provides a "reminder", is one of the ways used for design. The archetype can be defined as the "first shape" or "first type" that has been transferred from past to present, from generation to generation, and accepted in human memory. It is also an important guide for obtaining a common language of communication between societies. “Common acceptance” in different cultures is an important design opportunity and the use of archetypes can be considered a solution for this issue.

 

The quality of the relationship between the images used in the name of a product’s form, function, and recognizability is important for the user to make sense of the product. While trying to evoke a reminder in the design processes, the effort of matching with a known object can sometimes lead the design into the "kitsch" trap. It is possible to explain the research question study as 'how effective or how problematic is the use of archetypes in design?'. Within the scope of the study, the use of archetypes in design is examined through both the literature and examples presented. The primary purpose of the research is to determine and evaluate the advantages and disadvantages of the archetype method in terms of interacting with the user in new product development.

 

Keywords: Design, Archetype, Perception, User Experience.